Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_GER_20_HE"

//20    Flak 38 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoY.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.47
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,880,	13,462,	3,831,	0,1847
Armor=500,634,	8,239,	2,431,	0,958 //           SHELL_RUS_20x99_HE   
Armor=1000,373,	4,83,	1,149,	0,332
Armor=1500,285,	3,48,	1,87,	0,194
Armor=2000,245,	2,36,	0.4,64,	0,143

//              (20  ,    1936-1945)

Gage=20					//
DefaultStartSpeed=880	//        ()
MaxDistance=2500		// ,    
Mass=0.115				// 
Mkr=0.93					//  ,     Cx   M=1,        
Mmax=2.2				//  ,     Cx,   M=1,        
Cx_0=0.19				// -   (M <= Mkr),        
Cx_max=0.8				// -   (M = 1),        
Cx_1=0.36				// -   (M >= Mmax),        
R=0.01					// 
LiveTime=7.0			//   (ExplodeTime + TimeToDestroy)
TimeToDestroy=0			//       ,         
TracerShowtime = 5.5		//  
MaxRedirections = 0		// - 
ExplodeTime=6.0			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 880.0			//       ()   
BulletSpeed = "2.0 cm Flak 38", 880.0	//      () 

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_object.txt",1,5,0.528
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_object.txt",1,4,0.618
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_120g_6g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 